Unguja & Pemba · Secondary schools · 2027
Zanzibar Create with AI STEAM Challenge 2027
An open AI and STEAM competition for every secondary school in Unguja and Pemba.
Registration opens74days to go
- 4categories
- 2islands: Unguja and Pemba
- 50projects in the public gallery
- 20finalists at the finale
Choose a challenge
Categories
Each team chooses one category and builds a working prototype that uses AI responsibly.
Key dates · East Africa Time
The road to the finale
- Teacher and team registration
- Project submissionProposed date
- Top 50 announced, gallery opens
- Public voting by SMS
- Top 20 finalists announced
- Finale and awards
Recognition
The awards
Judges score every finalist on the same rubric. The public vote decides who reaches the finale and the People's Choice.
How each award is decidedOverall Champion
The best of the category winners, scored by every finale judge.
Best in Category
One award for each category, decided by the finale panel.
Responsible AI Award
For the finalist with the highest score on the responsible use of AI.
People's Choice
The Top 50 project with the most verified public votes.
Best Teacher-Mentor
For the teacher whose guidance stood out, chosen by the organisers.
Top 50 and finalists
Shown in the public gallery, with written feedback from the judges.
For teachers
How to take part
Register your school
Sign up with your mobile number and confirm it by SMS. Your school is then verified.
Form teams
Add teams and students by first name only, and join an orientation session.
Build and submit
Upload the project brief and prototype, add a short video link and the AI use log.
Judging and voting
Judges score every project. The Top 50 go to the public vote.
Project gallery
The Top 50 projects appear here from 19 Apr, in a fair random order.